

Many new Hero Items available from Player-built Shops, the neutral Marketplace, and found on the battlefield. Player-built shops, unique for each race, equipped with items carefully designed to improve and aid the units of every race. New upgrades available for existing units, such as:ģ new tilesets featuring extraordinary new lands to explore, complete with numerous creeps and critters to wage war upon: Many new units, each equipped with new abilities and spells, giving players the opportunity to create diverse strategic and tactical forms of combat. One new Hero per race, each possessing powerful spells and magical abilities specifically designed to enhance each race: Many new gameplay improvements including a minimap creep indicator, queuing for upgrades and buildings, and more. New single-player campaigns continue the epic Warcraft III storyline and include new cinematic sequences and musical score.

Here are some key features of "Warcraft III The Frozen Throne": While it is uncertain as to what is being sought inside the icy tomb, players must traverse uncharted lands and battle treacherous new enemies to uncover the schemes of these nefarious beings, and save all of Azeroth from the forces of darkness.

As the saga continues, it is revealed that both the Night Elf renegade, Illidan, and the traitorous Death Knight, Arthas, find the Icecrown glacier and discover whatever powers it may hold inside. Although the former Orc Shaman lacks physical form, his soul lives on, forever seeking a means to escape his icy prison. The evil Lich King Ner'zhul has been imprisoned inside the Icecrown glacier, deep within the arctic continent of Northrend. Several months have passed since Archimonde and the Burning Legion were defeated at the battle of Mount Hyjal, yet a new threat has arisen throughout the land. In the single-player campaign, players revisit the war-torn world of Azeroth. But, considering that the common route has a sort of ending, it isn't particularly strong if considered as stand alone story.Following in the tradition of previous Blizzard expansion sets, Warcraft III: The Frozen Throne provides gamers with a vast new chapter in the epic Warcraft saga. However, my judgment on the common route is suspended, because I think there may be a reason of his behavior, and this might be explained in the True Ending. I mean, the members of the Robot Club continue to work on their duties for the Gun Festival without worrying too much, until the last half an hour where they work together to make Deru create a delusion. What I didn't like is how the serious Ko Kimijima is used as a "funny" character, who makes Daru and Kaito search for geotags giving all the hints of this world, plays together with Airi, and doesn't represent a serious threat at all. Instead, the common route was quite weak. If the other routes are similar to this, I will read them with pleasure. However, I really appreciated Airi's character development in her route, because this development uses the foundations laid in R N Elite and delves into Airi's personality. Her route is extremely simple and straightforward, and it seems a sort of "After" story - and I imagine all the other routes, except the "true" one will follow the same pattern. I reached the first ending for R N DaSH (Airi's one).Īs usual, keeping expectations low is always a good choice.
